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Found 3 results

  1. So, while my writing drive is in the toilet, I've been playing Neverwinter Nights. I decided to try my hand at writing my own module once again. It's something I've started several times, but never completed. One thing I always wanted was to be able to integrate the sex animations that are available. It fits well with telling stories from the world of my writing as Dark. One I started looking, I discovered that one suite of such animations had been packaged into a form that automatically assigned them to all races and both sexes. After adding the hak pack to my test module and experimenting a little bit, I managed to get them working. The other major set of sex animations wasn't much more difficult. All of the custom animation slots were used up by the first suite of animations, so I couldn't go the route of the first suite. Fortunately, the second set exists primarily as a phenotype pack, meant to be added as a new phenotype that is switched to when you want to play those animations. Modify the phenotype.2da, add the new models in a hak pack, and there they were. Figuring out which number did what animation and how to sync them up nearly made my head spin, though. The first suite had been set up so both sexes had all animations. The second suite did as well, but they were on the same nodes. It was completely ass-backwards from the other one, and it took me a minute or three to wrap my brain around it. With that successfully working, I had quite a few sex animations, and some positioning tweaks + camera angles let me create a few unintended ones ( and will probably provide more as I think about the second suite ) What was lacking was the softer things -- kisses and hugs. There's a suite for that as well. Problem is, the only place you can get it is within a huge community expansion Hak called "Q". It was never offered as an individual download in the usual places. I don't want to force people to download a massive Hak of stuff I'm not using just to have one or two things. The plan if I finish the module is to release it here on the website, and then write a novelization of the gameplay as well. So, I wanted to create my own Hak pack that only has what I'm using. I downloaded Q, checked it out, and discovered exactly what I didn't want to see. The romance suite was the default additional animations within that expansion. I already have a default. I was hoping it was already set up as a phenotype, but no luck there. There are so many bloody phenotypes in that Hak that I couldn't even figure out which models belong to which phenol. So, I was at a loss. I did a little Google searching, and managed to come across an old thread where someone was trying to figure out how to use the suite. There, I found some instructions on how to transform the suite to allow same-sex characters to use the animations. A little farther down, I found a post talking about extracting them from Q. I was like, "YES!" Unfortunately, the poster didn't describe the process. Dammit. A little farther down, I saw that the original creator of the suite gave permission for the person who had extracted it. Nobody had been using it outside of Q because he'd never given permission for that. That got rid of one hurdle if I could find the damn thing. Then, salvation. Someone had downloaded the animation pack from a site of one of the first module builders to use it. He had permission to distribute it for his mod, which meant I had a place to download it from. Then, it was about two hours of studying that Hak pack, the two sets of sex animations, and a couple of other phenotype Hak packs to figure out how to create the new phenotype. I did the edits, packaged them up, attached them to my test module, and they worked! The next step is to create the same-sex phenotype so girls can kiss girls I also need to test to see if my other races work, because I've only tried the humans so far. For that matter, I really still need to test the other races on suite #2. So, I have the following to work with from the suites: Standing kiss, standing hug, him on top prone kiss, her on top prone kiss, female-only erotic dance, couples waltz, ( never going to use that ) missionary, doggy-style, cowgirl, reverse cowgirl, doggy against the wall, face-to-face standing with him carrying her, face-to-face standing, aggressive missionary, rough doggy-style, fast doggy-style, standing deepthroat, prone deepthroat, ( with him fingering her ) standing 69, standing tit-job, prone tit-job. By fiddling with the first suite, I was also able to create a quite convincing face-sitting animation viewable from about any angle. I got a decent looking prone pussy-eating, so long as the camera is in the right place. It will look even better if I can time it to show the best part in the middle of the animation. I got a decent prone 69 and a decent her on her hands and knees blowjob as well. For some variety, I can use standard animations to simulate a standing handjob, a standing fingering, a standing mutual masturbation, and a blowjob with her kneeling in front of him. Tweaking the positioning will let me use most of the first suite's stuff for girl-girl as well. I'm pretty sure I have a strap-on somewhere in my model resources I've picked up over the years. For that matter, I need to find my erect male parts, because that will increase the number of angles some animations will be viewable from. Some of the first suite's animations could also be used as tribbing and tit-sucking if tweaked properly. I've managed to do some cross-racial stuff with the first suite as well. That's just the beginning. I haven't even begun to think about what I might be able to do with the second and third suite, or by combining them. If I can manage to reskin some kind of placeable to use the bed textures, I can also turn some of the standing positions into modified reclining positions with the right camera angles. It should provide me with an extensive array of sexual positions for the cutscenes in the module. That way, every partner and every session will be different through most of the game. With some randomization, they can all be different, but the abundance of positions will mean that there will be fewer repeats in each encounter. I also figured out how to add custom feats ( Epic Sexual Knowledge and Epic Sexual Reputation, anyone? LOL ) and create a dynamic sex journal that will tell you how many sessions you've had, how many threesomes you've managed, who you've slept with, etc. There's so much I've figured out how to do now that I can accomplish all the things that frustrated me on my last attempt years ago. I think I've even figured out ( via the dynamic sex journal code ) how to make a persistant "hub" of sorts that will let you store items in a place that won't take up space in your inventory across various modules, or to have a "trophy room" of sorts. I can also trap the chat line and use it as a way to let the player turn off sex animations, sex sounds, or both via typed commands. I'm tweaking existing NWN resources and sound files from the 'net to create sex-soundsets for every character and possible PC soundset as well. I figured out custom sound long ago, but I'm getting better at using audacity to tweak sounds to match existing tracks and cut existing tracks down into the words I want. "Come, my lady." The one thing I still can't do is to create type-restricted character inventory containers ( bags of holding ) that will only let you store certain types of items. I really wanted to make infinite quivers that would only hold arrows, potion satchels that would only hold potions, etc. There's simply no way in the engine to trap what happens with personal containers. Dammit. I'll probably still make them, because I like the idea of having an at-a-glance inventory rather than pages of identical bags that I have to put in certain places so I remember what's in the damn things. Everyone else will be able to use them as bags for anything, though. I'm OCD, so mine will only have in them what they're supposed to. I've also figured out much smarter ways of triggering events that are only supposed to happen once, get data from individual characters, do skill/ability checks without using a script for each and every one, track the plotline, etc. It will make the whole process so much easier once I start working on the actual game. I'll have all the technical stuff ready for quick inclusion so I can concentrate on writing the story. I just had to crow a little bit, because I'm really happy with what I've accomplished. Too bad I don't have a buttload of money. I'd commission some 3d artists to create some solo, undressing, and homosexual-specific animations for me LOL There's a severe lack of those that I could really make use of.
  2. Version 1.0

    6 downloads

    This is a compressed archive containing a .wmv video of a sex scene I scripted for Neverwinter Nights, utilizing the four romantic/intimate animation suites available. This scene is a slower, romantic type one. Down-and-dirty scenes will have faster editing, and more extreme angles. No sound, because my recording software doesn't recognize my speakers, so I have to record it through a microphone in front of the speakers. LOL I haven't coded in the background music or the naughty sounds yet anyway. The plan is to make some game modules set in my world that people can play through, and then also post a novelization of the storyline. This file is compressed in zip format, which can be decompressed on most modern Windows systems without additional software.
  3. Version 1.0

    2 downloads

    This is a compressed archive containing a .wmv video of a sex scene I scripted for Neverwinter Nights, utilizing the four romantic/intimate animation suites available. This scene is a slower, romantic type one. Down-and-dirty scenes will have faster editing, and more extreme angles. No sound, because my recording software doesn't recognize my speakers, so I have to record it through a microphone in front of the speakers. LOL I haven't coded in the background music or the naughty sounds yet anyway. The plan is to make some game modules set in my world that people can play through, and then also post a novelization of the storyline. This version is .7z compressed format, which requires 7Zip to decompress.
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